![]() ![]() Q (with pipe): Charged running attack (EX) Shift (after Alt): Double axehandle finisherĭO_Grappler_A (Henry aka Clint, Jerry and Gurney): Q: Evade projectile (must be triggered like the block)Īlt: Windmill punches combo, Swing punch finisher Shift: Charged straight punch (doesn't deal damage. Spacebar: Manual/Randomized dynamites throw switch (EX) N_Ranged_A (Bucky, Donald, Cornelius, Thad): Spacebar: Switch fighting stance (beta stance) Q + Alt: Dash punch (sometimes left roundhouse instead) Shift: Sloppy kick (sometimes right roundhouse instead) Spacebar (while grappling): Melee takedownĪlt: G_Striker_A punches combo/G_Johnny punches combo Q: Dash punch (sometimes left roundhouse instead) Spacebar + C (hold both keys until the attack connects): Chasing uppercut (EX)Īlt: 3 punches combo (slower version of G_Striker) Q + Shift: Last 2 punches from P_Striker_A combo Q + Alt: First 2 punches from P_Striker_A combo Q: Left/right charged punch (same as P_Bif) Shift (after Alt): P_Striker_B finisher + P_Grappler_A hopbackĪlt + Shift: P_Striker_B finisher + P_Grappler_A hopback P_Striker_A (Tad, Gord and boxing version of preppies):Īlt (not locking): 3 hit combo, uppercut finisherĪlt (locking): 3 hit combo, cross punch finisherĪlt: P_Striker_B combo + P_Grappler_A hopback Spacebar + C: Switch fighting stance (unused stance) (EX) Shift (while mounting): bullies spit (1 hit ko) Shift (after Alt only): Swing punch/Gut kick finisher Q (not locking): Gary special grapple (EX)ī_Striker_A (Davis, Wade, Ethan, Tom, Troy and Trent): Spacebar: Teleport Gary and locked ped to the scaffolds. Q (locking): Jab, strong punch, knee combo GS_Female_A (Beatrice, Pinky, Lola, Mandy, Zoe, Angie, Chirsty, Eunice, Karen, Melody and Gloria) GS_Male_A (Constantinos, Ivan, Gordon, Trevor, Lance, Pete, Sheldon and Pedro): Shift (hold): Knee strike (P_Grappler, J_Melee and Nemesis only) Q: cross punch (P_Grappler, J_Melee and Nemesis only)Ĭ + Shift (hold): Gut punch (B_Striker, BOSS_Russell, P_Grappler, J_Melee and Nemesis only) Universal grapple moves (Only when grappling): EX means that the fighting move can only be used in the Extra moves version. ![]() For example with Q you can use gary's jabīut if you want to continue the combo you have to keep pressing Alt because it was programmed that way in the game. Some combos require you to press different keys than the binded one to use the follow ups. Talk and interact with your ped's voice and quotes.Ĭontrols: previous and next task to navigate, look behind to choose ped and look behind + crouch to choose the winter version of that ped. (inb4 th1s m0d zuks as$ becuz n0 l0ok d0wn) Hold and use weapons without accidentally performing a fighting style strafe, ending up in not being able to use the weapons unless you select them again. Block incoming attacks and grapple other peds without having to change to the player fighting style (again, each fighting style with their respective block) Also validated the strafe so you can only use it when you are in a neutral state (standing, not attacking, not blocking, not being hit) Strafe, each fighting style with their respective animation. Use all the fighting moves from each fighting style (except p_striker_a evades and do_edgar evade) Turn into any student in any outfit (disabled adults for now). As the title says, this is another version of what people can call a "ped selector", but with a few tweaks and other features. ![]()
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